HOW IT PLAYS / EXPLORE THE SCREENS

GET OUT THERE.
BRING SOMETHING BACK.

G-SPOT · Android graffiti discovery game

Find the walls. Meet the unexpected. Turn what catches your eye into a collection with a story.

DEVELOPMENT SCREEN / MAP
Android development map with artwork and location pins
Your Android development capture. Test pins are visible.
01 / THE MAP IS YOUR STARTING POINT

THAT PIN IS
A REASON TO GO.

A wall you have never stopped at. A paint store around the corner. The map is the doorway into a world built around the art already out there.

01

Follow your curiosity.

Artwork and location pins give you places to investigate. A pin is an invitation to discover, not permission to paint.

Development map shown. Current access conditions still matter.

01 / 06

THE LOOP WE’RE BUILDINGExplore ↗ Meet a guide ↗ Make or discover ↗ Capture ↗ Collect ↗ Come back.

Chroma drone skin concept on a dark studio turntable
NEW / ARTWORK INTO IDENTITY

FROM THE WALL.
INTO YOUR WORLD.

Explore the latest artwork cards, source-linked palettes and skin studies. See the details come together.

Explore the collection ↗
HOW THE MOMENT CONNECTS

FROM FINDING IT
TO KEEPING IT.

01 / THE INVITATION

Choose the challenge.

The map gets you to the place. The intended AR encounter gives you a guide and a mission offer. You choose to accept before the challenge begins.

02 / THE PHOTOGRAPH

Keep the actual work.

Return to the camera, take a clear photograph and review it. Location checks and submission need to belong to that capture. The photo and location checks need to work together.

03 / THE RECOGNITION

Earn the next step.

The intended payoff is XP, in-game $SPRAY and collection progress, celebrated as the reward reaches your wallet. Fictional magazine jobs give later missions a reason to exist.

04 / THE REPLAY

Step back and look.

A drone-inspired reveal should give your photograph its moment while preserving the lettering. Approximate-depth preview exists in development; automatic depth and video export are not finished.

See the profile and collection design study +three-screen profile, collection and editing design reference

design direction, kept separate from the original Android captures above.

THE ARTWORK ARCHIVE

THE WHOLE PIECE.
THE WHOLE PALETTE.

Artwork, tones and skin. Together on the card.

player-card concepts. Tonal studies are not manufacturer paint matches.

COLOUR TOOLS
THE PALETTE SHELF / INTERACTIVE PROTOTYPE

START WITH COLOUR.
MAKE IT YOURS.

Pick a starter, inspect the original artwork and put together a six-colour draft. These are screen colour studies—not manufacturer paint stock or verified can matches.

Loading starter catalogue…

Choose a starting point.

Card design prototype · not minted or for sale. Counts show selected swatches, not paint quantities, rarity or ownership. Tap a colour repeatedly to stack up to six swatches.

Original project artwork photograph
SOURCE STUDY

Colour study

YOUR COLOUR DRAFT

A card with a story.

0 / 6 colours

Choose a starter or tap individual swatches. Your artwork stays untouched.

Drafts stay on this browser. No account, game inventory, XP or rewards are changed. APK sync is not connected yet.

Local drafts.

photograph of painted walls and a shared path beside a drainage channel
PRACTICE-WALL REFERENCE

LOOK CLOSER.
THEN LOOK AGAIN.

Tap the markers. Follow the details. The aim is to make exploration about noticing more, rather than clearing another icon from a map.

Real-wall reference · check current access and painting permission.

YOUR GUIDE / CHARACTER DIRECTION

FAMILIAR STREETS.
UNFAMILIAR FACES.

A masked operator. A controller. A drone waiting for its cue. The intended first meeting is at Street University: approach, hear the invitation and choose whether to accept. The complete encounter is still being tested.

How the encounter works ↗
Meet the cast & drones ↗
cast design study of operators and a drone
Character design study · not footage of a deployed encounter
AR / BEHIND THE SCENE

A CHARACTER.
YOUR SIDE OF THE SCREEN.

See the real field capture, the design studies and the geometry that connects a guide to the ground.

Inside the AR workshop ↗
FIND YOUR WAY
FROM THE UNDERGROUND
GAME SCREEN